Hokum Is Basically A Silent Hill Movie But Good

As I left the theater after watching Hokum, I overheard a person behind me tell their partner, „Audio logs? Item-based puzzles? That movie felt like a video game.“

My eyes widened, as I now had nearly instantaneous confirmation that it wasn’t just me who felt this way–it wasn’t just me who spent nearly all of Hokum’s 107 minutes thinking, „Man, I wish I could play this.“

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