Crimson Desert is the hottest game around right now, selling over 4 million copies worldwide and breaking its own concurrent player records since its March 19 release. While everyone appears to be loving it, some are still finding it quite frustrating and unwieldy, particularly when dealing with the stuff you loot and carry in Pywell.Inventory management has been a sore spot for developer Pearl Abyss‘ open-world action-adventure game. Critics dragged inventory management for its tedium, with reviewer Richard Wakeling calling it „aggravating“ and a „prickly source of frustration“ in GameSpot’s 7/10 Crimson Desert review. The South Korean studio has somewhat addressed the issues surrounding fiddling with your stuff by introducing more inventory slots in a March 29 update, but the headaches are still pounding all over the game’s official subreddit.Players took to the Crimson Desert subreddit to air out even more of their grievances with Pearl Abyss‘ inventory management system. The hottest post right now, created on March 30, is a discussion about how „key“ items–typically something purple in your bag, such as those Deluxe Edition bonuses–shouldn’t take up any inventory space. They don’t add any weight to Kliff, and they don’t technically impede the now 240 available slots in your inventory. But while they don’t fill up your inventory in the same way a bug or a flower or a sword might, these „key“ items–bounty notices, quest items, treasure maps, etc.–do sit in your inventory, cannot be discarded, and contribute to the overall clutter you’ll accumulate as you explore the world of Pywell.Continue Reading at GameSpot