Saros is a phenomenal game that flips Housemarque’s roguelite formula on its head and improves upon its spiritual predecessor in every conceivable way.
Saros might be a roguelite, but its definition of a „run“ is definitely broader than most. The latest game from developer Housemarque shares plenty of similarities with the studio’s previous game, Returnal–both are sci-fi third-person shooters with a bullet-hell tinge–yet Saros takes some bold swings that clearly differentiate the two. By flipping Housemarque’s roguelite formula […]
Saros‘ ambitions aren’t always fulfilled, but Housemarque’s fluid action still bangs.
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