The Sinking City 2 Hands-On Preview
The Sinking City 2’s pivot from open-world investigation to survival horror plays like a checklist of genre requirements rather than offering anything new.
The Sinking City 2’s pivot from open-world investigation to survival horror plays like a checklist of genre requirements rather than offering anything new.
The first Sinking City was an ambitious swing for developer Frogwares. It was open-world, featured a massive, flooded city to explore, had loads of side quests, and made an–albeit flawed–attempt at third-person horror action. All of that wove together with the studio’s signature detective-mystery roots to make an experience that wasn’t very good, but was […]
The Sinking City 2 has made big changes in the hopes of capitalizing on the untapped potential left to float in the void in the first game. A better, more interesting protagonist; a revamped and easier to parse investigation system; and better-paced missions might help this eldritch sequel rise above clever curiosity for fans of […]
Ursprünglich sollte The Sinking City 2 bereits Ende 2025 in den digitalen Ladenregalen stehen, doch aufgrund von Auswirkungen des Ukraine-Kriegs musste der Release verschoben werden. Damals nannte Entwickler Frogwares noch die erste Hälfte 2026 als neuen Zeitraum, jetzt ist das Fenster weiter eingegrenzt. The Sinking City 2 erscheint im Sommer 2026. Das Survival-Horrorspiel spielt in den […]
Mega Crit has published Slay the Spire 2 patch notes for beta version 0.104.0 as it attempts to fine-tune balance to make the experience „more accessible for a wide range of players.“
Having recently had the opportunity to not only try out the co-op features of TMNT: Empire City by playing alongside a developer but also freely roam around one of its open-area hub zones completing quests, I now have a much better idea of how this thing feels with friends, and so far I’m feeling pretty […]
City Masterplan verspricht einen realistischen Maßstab seiner Städte von eins zu eins. Hier baut ihr nicht nur kleine Siedlungen, sondern echte Metropolen auf riesigen Karten. Die Flexibilität beim Straßenbau ist das Herzstück des Konzepts. Ihr seid nicht mehr an starre Raster gebunden, geschwungene Kurven, komplexe Autobahnkreuze und ländliche Wege lassen sich völlig frei zeichnen – […]
Rockstar is the master of the open-world city game, but that doesn’t mean there isn’t room for improvement in Grand Theft Auto. Believe it or not, here’s what GTA 6 could learn from Lego City Undercover.