The former creative director of one of gaming’s most influential stealth franchises, Splinter Cell, has suggested that advancements in lighting and shadow have made it more difficult than ever for the fans โ and creators โ of the genre.
The former creative director of one of gaming’s most influential stealth franchises, Splinter Cell, has suggested that advancements in lighting and shadow have made it more difficult than ever for the fans โ and creators โ of the genre.